![]() Collection #2 was released on June 14, 2015, costing $21.96 for one version and $29.16 for both.It contains one fighter, Mewtwo, and the first Mii Fighter Costume Bundle. Collection #1 was released on April 28, 2015, costing $9.99 for one version and $14.19 for both.Ledge drop bair, would clash with the lloid in which it might not be a good trade for them.Costumes and characters are sold packed together in bundles. Jump, you either hit them on the way up, or on the way down. If they stay on the ledge, slow ride until invincibility wears off and they get hit, standard get up, might get hit. Other uses: i guess you jump off stage and ride the lloid toward the stage to catch ledge options ( usefull if youve gone off stage to edge guard and ride lloid to recover) (Imagine, customs are on and you combo counter sapling into ridden lloid) And if they dont tech, the options above stil become valid. Tech in place, lloid hits them, back tech roll lloid hits them, forward tech roll, may miss, but if you start riding the lloid at a certain distance, you can hit them as they roll toward you. You can also catch air dodges into the ground, and even techs. Thier best option would be to roll forward, to which you can bait out sometimes by not riding the lloid, to which all options above repeat, except you have even more options to punish. If they do standard get up, lloid hits, if they roll back, lloid hits, sometimes if they get up attack, loid either hits, gets destroyed, or clashes and you pass right through leaving them unharmed. If they are on the ground (as in tripped), riding the lloid limits thier options. ![]() I find certain situations in which riding the lloid is most usefull: Watching videos of good Villagers and what they do against certain characters/in certain situations is also helpful because you get concrete examples. I don't have much trouble doing it, but it's just about mixing up you options, really. I personally find Villager to be amazing with recovery, both returning to the stage, and from the ledge onto the stage, since he just has so many options. Be wary of characters who can punish you with a Dsmahs or Dtilt when you don't have your invincibility. Stalling by jumping back and forth from the ledge is great, because you can more effectively surprise them by randomly getting up, or wait for a good opportunity (ex. If they wait at the edge of the ledge (lol), you can roll on it and run away, run and Ftilt back towards them, or jump and Dair. This is especially safe if they like to stand a little further from the ledge while waiting for you. Once you do it, you can immediatly jab/Ftilt (both are really fast), or spot dodge/shield (depending on if they usually go for a grab or for an attack when you getup). If the opponent in near the ledge, and you time it well, it can also damage them.Ī standard gettup (pressing forward while hanging on the ledge) is always a solid option. If you play with customs, the Extreme Ballon Trip is amazing, because you're less gimpable you can throw a hitbox if you want to, and have access to a sudden jump by releasing the two ballons. Similarly to Lloids, it forces them to do react, and if they don't, you get damage on them and a free return to stage. I know zee does it a lot, and it's a great option. ![]() You can jump from the ledge and Fair/Bair as you immediately head towards the stage. Don't do it against characters with reflectors though, because it's a free kill for them. You can also play mindgames with it by adjusting the speed. It's easily punishable, but if you do it randomly from time to time (like, once in a couple of matches/sets), it can really catch people off guard, and if it hits, it hits hard. While they're doing this, they can't punish you, so a well placed Lloid is pretty useful. They either roll, spot dodge, shield, or jump. Lloid is great to help you recover, it forces them to do something. From what you're saying, it looks like you do mix everything up, and you know your options, so it seems to be a 50/50. ![]()
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