Exploration is really the aim of this game, and interacting with characters met. Energy is lost if your characters are hit by them, but weapons either carried or picked up in the maze can be utilised. Zendick's creatures wander the maze of corridors that make up the towers. Movement as all other functions is controlled by icons, but only the elected leader (with a box round his character icon) can call the shots. Four psyche types indicated by a different card suit are on offer Spades (fighters), Clubs (mages), Hearts (adventurers) and Diamonds (assassins). You (and a friend) play one of the spirits controlling the warriors who must recruit reinforcements and then collect four crystals from as many towers, take them to the fifth tower and destroy Zendick.įrom the character selection screen choose a team of four from 16 warriors. The spirits of two were sent to find sixteen worthy warriors to destroy the evil power. But the immortal Bloodwych mages weren't finished yet. Dark and evil creatures of the night appeared and five towers were built to house energy sucking crystals which Zendick used to kill the land. Now sole master of Trelhadwyl he transformed the city. One day Zendick, second in power only to their leader Grand Dragon, decided to renounce the Bloodwych and practice black magic: he banished all his Bloodwych brothers to an astral plane. For many aeons they ruled over the city of Trelhadwyl, meting out punishment and reward to the citizens and communing with the elements on their behalf. One of the oldest legends of Trazere is the story of the Bloodwych, a secret order of psychic mages. A long time in the planning, Dungeon Master inspired Bloodwych finally appears on the Spectrum.
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